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The Walking Dead: Survival Instinct 360 Review

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It was very easy to see, once the trailer released that The Walking Dead: Survival Instinct wasnít going to win any awards. It was also pretty easy to compare what we saw to the amazing Telltale Gameís version. The Walking Dead: Survival Instinct has major issues, oneís that we should have realized. When the gameplay trailer was first release a few months ago, there signs of problems. Visible screen tearing, strange zombie behavior and problematic street combat. It smacked of cash grab, one that was trying to profit off of previous success. However, Activision went out of their way to assure us that The Walking Dead: Survival Instinct was better than it seemed. That it would match the show, even closer that the trailer was deceiving. In this case though, itís very easy to say the game and the trailer match perfectly.

Thereís a lot of grinding in The Walking Dead: Survival Instinct. One of the main selling points of the game was the survival. Scrounging around and conversing supplies. But itís tedious at best. You spend a lot of time, walking from point A to point B on the map, grabbing fuel to keep moving. And if youíre lucky you might just get to take on the undead. And Iím not talking about the fun way, running over zombies. The game doesnít give you that option. Instead of allowing you to drive from destination to destination, the game takes you from point to point. The only choice you have, the only Terminal Reality give you is letting you choose the point. This is some kind of strategy because there are consequences for that choice. But its lather rinse repeat for the most part. Go on the road, get ammo and fuel, maybe kill a zombie, and on and on it goes.

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But thatís par for the course in The Walking Dead: Survival Instinct. Guns donít really work that well, youíll miss a lot and in a first person shooter thatís almost inexcusable. Even when you have them in scope shots either go right by them or take forever to hit them. Melee weapons are far more reliable, but eventually even the hitting gets boring. You just hit them over and over again and there is very little variation. If there is a change it results on when a zombie grabs you forcing you into a quick time event where you need to press right trigger for the kill. But thatís not exactly fun either.

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And the graphics, well there nothing to exclaim over either. Comparing to Activisionís flagship Call of Duty, the graphics for The Walking Dead: Survivor Instinct is a big step down. There are major limitations in the level design, the characters renders are bland. Only Merle and Daryl stand out and thatís because their modeled after the voice actors. Even the voice acting is lackluster with only two standouts being of course Norman Reedus and Michael Rooker who reprise their roles. Their treat to listen, itís too bad that doesnít extend to the rest of the cast.

I understand what Terminal Reality was going for with The Walking Dead: Survival Instinct. Itís supposed be about surviving at all costs game, with a little human interaction combined with it. Keeping your humanity while doing what must be done to survive. But it fails in all ways. The Walking Dead: Survival Instinct is repetitive and stale, and the tie in to the series is the name and two characters. If you love The Walking Dead, then I highly recommend Telltale Gamesí. This is just like a zombie, lumbering waiting for someone to put it down.

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